It looks like depth of field is causing the issue but I could be wrong. Why are the textures so ugly and blurred on high even on 16x? It's sad that many games these days rely on TAA... RDR2 does the same thing. I've tested the game out at 1440p and it didn't look blurry there as well. Makes the game look really muddy. I have an i7-9700k and a RTX 2080 Ti my game is running at a steady 60 FPS, but the game looks blurry. Which settings? I had the same problem with RDR2. I play the game at 4k and it is not blurry and I have TAA enabled on medium. Insanely gorgeous game, but water refections are broken without TAA, super blurry and smudge with camera movement. – Set TAA to Medium (High becomes blurry) and TAA Sharpen to max – Reduce Headbob in Camera settings – Set 1st person FOV to max, but 3rd person FOV down to minimum. Nothing helps me. texture quality below ultra looks really bad, even on high difference is huge. I play the game at 4k and it is not blurry and I have TAA enabled on medium. Many games can be difficult for those of us with imperfect eyes, but RDR2 is uniquely challenging due to the focus on design over readability. TAA. TAA in RDR2 also scaled well clarity wise with higher native resolutions. Turns out that even its most expensive consumer-level GPU, the roughly $1,200 GeForce RTX 2080 Ti, can’t get there at the highest settings. Absolute Correction for RDR2 Subtle color, contrast and sharpening correction for RDR2. Either turn it off and use other AA filters (but they aren't looking as good, let's be honest). Same issue, upscaling fixes it but hits my frames hard. -Open RDR2. It's usually the AA options, so either turn them off or let them stay and use the sharpening filter of Nvidia freestyle. Cookies help us deliver our Services. TAA (right) As TAA is essentially an approximation of sorts: That is it uses two images to extrapolate the final image, it also causes a good deal of blurring, losing some texture detail in the process. Tried Nvidia sharpening, looks jagged sharp. Glad to hear I am not the only one. Yeah for me it looks like I am wearing glasses even though I don’t need them. All rights reserved. Short for Temporal Anti-Aliasing, this setting will eliminate jaggies and stair-stepping by sampling previous frames. TAA in RDR2 also scaled well clarity wise with higher native resolutions. With a low input lag and fast 1ms response time, get ready to play in full-force with reduced blurring and added clarity. The biggest issue and bad thing with TAA are when you start to move, every thing looks blurry. New comments cannot be posted and votes cannot be cast, More posts from the reddeadredemption community. That little buffer will ideally prevent RDR2 from choking the CPU and causing those stutters, leaving a little passage for air. The TAA Sharpener causes a lot of Fragments and is still blurry in movement. But I can run the game at 1600p and give it a slight 10% sharpen with NVidia filters and it looks pristine. I have tried 441.12, 441.20, and am currently on 441.41 Nvidia drivers, none of them seem to have made a difference. I finished the whole single player mode and i can say fairly this game sucks.. it's just an over hyped pile. taa This is the default anti-aliasing in Red Dead Redemption 2. Within both GeForce experience and the settings file in documents/rdr2/settings it says that my textures are on Ultra but I … This is indeed caused by TAA. TAA has a larger impact that FXAA (it will eat five to six frames on average at High), but it does have a sharpness slider in Advanced settings to better mitigate its effect. This Sharpener-Settings via Reshade minimze the blurryness and let the game look far more natural. test it out. High Dynamic Range isn't just for movies. I did that and it did fix the issue but I had to crank it all the way up, and it ranked my FPS to 40. I know TAA is usually blurry, but I've never seen it this bad, As other people are saying. Red Dead Redemption 2 is finally here on PC, and it has a ton of graphics settings to play with. 8 ARGB instead of DXT5, this way the quality and colors are preserved v1. The two worst offender is by far RDR2. This is the default anti-aliasing in Red Dead Redemption 2. This is evident in the above image. How do I use the sharpening filter? ... Download my preset and unzip it in to your install-location of RDR2 That looks much more like a standard 100% resolution scale. The game look less blurry and I didn't even lose any FPS in the process! I have a feeling like if more people were complaining about the game being blurry something might get done faster. Because the game uses heavy anti aliasing, it uses that because like all modern titles it's made for 4k not 1080p. The game doesn't look as blurry. What helped for me was upscaling the res, but that takes a toll on the performance, and also makes the blurry objects stand out. Executable "rdr2.exe" Setting ID_0x00035aed = 0x00000001 ... it didn't get rid of my problem, which is that I have to enable TAA, otherwise the game world is blindly bright (and unplayable). Recommended settings:-Default game gamma/brightness-TAA Medium (High is too blurry and costs too much performance)-TAA Sharpness at around 25%-FXAA On (looks like TAA in this game was intended to be used with FXAA, check city lamps at night or the moon for example) I use it aswell. Because the game uses heavy anti aliasing, it uses that because like all modern titles it's made for 4k not 1080p. Activate FOV Mod – Load into your saved game world – Alt+Tab minimize game, open and run the mod exe – Back in game, enter 1st-person (V key) and equip revolver/pistol What I noticed was that they hadn't been renderd yet and looked like legos. TAA. By using our Services or clicking I agree, you agree to our use of cookies. Yesterday I was using a 1080 Ti and mainly played at 4/5th render res of 4k. With Red Dead Redemption 2 now available on Windows PC, graphics card manufacturer Nvidia has announced its guidance for hitting 4K at 60 frames per second. Battlefield 1 is a great example. This is … Executable "rdr2.exe" Setting ID_0x00035aed = 0x00000001 ... it didn't get rid of my problem, which is that I have to enable TAA, otherwise the game world is blindly bright (and unplayable). Which settings? try to increase the resolution scale up to 2000 and the picture will be great. Español - Latinoamérica (Spanish - Latin America), https://www.youtube.com/watch?v=385eG1IEZMU. Basically TAA on medium and resolution scale and 1.25 or 5/4. Lots of titles these days are using temporal anti-aliasing or TAA, and that can often lead to a blurry presentation. Is there a tutorial? Supersampling and TAA is worlds better than MSAA. Tree leaves have no fidelity, mountains in the distance look out of focus, and you can't even make out character's faces! Within both GeForce experience and the settings file in documents/rdr2/settings it says that my textures are on Ultra but I … I sometimes look over while playing and see how much better consoles look and it just pisses me off as a pc gamer lol. This Mod is a work-around the blurryness of Vulkan with TAA in default the Game gets pretty blurry with TAA activated . You can try upscaling resolution. TAA looks great when you stand still without any movements. You run at arbitrary resolutions now FPS in the US and other countries with! They 'll patch it out, its still good looking altho i like to see dem res... 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Altho i like to see dem high res pixels someday could be..
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